ezQuake Manual: Weapon View Model Settings Variables

cl_bob 

Description

This variable controls how much your weapon moves up and down when walking.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.00

Variable is float.

cl_bobcycle 

Description

This variable determines how quickly your weapon moves up and down when walking.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.0

Variable is float.

cl_bobup 

Description

This variable controls how long your weapon stays up before cycling when walking.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.0

Variable is float.

cl_filterdrawviewmodel 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Prevents r_drawviewmodel from being changed by servers like Rocket Arena.
0Off.

r_drawviewmodel 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0Do not display the weapon model.
0.550% transparented.
1Display the weapon model.

Note: Transparency works in GL only.

r_viewmodelSize 

Description

This allows you to change the size of the viewmodel (the model of your active weapon displayed on the center of your screen) a little, useful if you prefer to use "r_drawviewmodel 1" and higher fov values (for demos for example). For "fov 110" you could try "r_viewmodelscale 0.8" or 0.85 for example.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs