Not much is known about this variable except for that increasing the value will cause the player models to be displayed smaller.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 100
Variable is float.
Not much is known about this variable except for that increasing the value will cause the player models to be displayed smaller.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 200
Variable is float.
This variable can be used to change the color for the areas which are not part of the map when free floating outside of the map as spectator.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 2
Variable is float.
Allows you to see through object - for development purposes only.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | First draws closest object, then the more distanced ones. |
0 | Standard behaviour - first draws object far from you then closer to you. |
Not allowed in multiplayer. See 'developer 1' too.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Display renderer speed statistics. |
0 | Do not display renderer speed statistics. |
This variable used to set the number of lines displayed in the "r_timegraph" command.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 15
Variable is float.
This variable sets the maximum number of plane surface edges to be rendered.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
This variable sets the maximum number of plane surfaces to be rendered.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Print information about the number of edges. |
0 | Do not print information about the number of edges. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Print information about the number of surfaces. |
0 | Do not print information about the number of surfaces. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Print polygon model statistics. |
0 | Do not print polygon model statistics. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Report when running out of edges. |
0 | Do not report when running out of edges. |
Toggle the display of how many surfaces where not displayed. This shouldn't happen during normal game play, only when in noclip mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Display the timegraph. |
0 | Do not display the timegraph. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Display the z-graph. |
0 | Do not display the z-graph. |
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz