/// This file is part of the X3DToolKit library
/// Copyright (C) 2002-2004  Yannick Le Goc (legoc@imag.fr)

/// http://artis.imag.fr/Members/Yannick.Legoc/X3D/

/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.

/// This library is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
/// Lesser General Public License for more details.

/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
#ifndef X3DTK_X3D_COLLISION_H
#define X3DTK_X3D_COLLISION_H

#include "X3D_X3DGroupingNode.h"
#include "X3D_X3DBoundedObject.h"
#include "X3D_X3DSensorNode.h"

namespace X3DTK {
namespace X3D {

/*! \brief Base class declared in <b><X3DTK/X3D/scenegraph.h></b>, part of the <a href="../../doc/X3DSpecs/Part01/components/navigation.html">Navigation 
 *  component</a> defining a Collision.
 *  (<a href="../../doc/X3DSpecs/Part01/components/navigation.html#Collision">
 *  documentation</a>).
 *
 *  \ingroup X3DSceneGraph
 */

class Collision : public X3DGroupingNode, public X3DBoundedObject//, public X3DSensorNode
{
public:
  /// Constructor.
  Collision();
  /// Destructor.
  virtual ~Collision();
  
  /// Sets the collide attribute.
  void setCollide(const SFBool &collide);
  /// Sets the proxy node.
  void setProxy(X3DChildNode *proxy);
  
  /// Gets the collide attribute.
  inline const SFBool &getCollide() const {return _collide;};
  /// Sets the proxy node.
  inline SFNode getProxy() const {return _proxy;};
  
private:
  SFBool _collide;
  SFNode _proxy; 
};

}
}

#endif
