VisuObject

VisuObject — A general object to store the signals

Synopsis




#define     VISU_TYPE
#define     VISU                            (obj)
#define     VISU_CLASS                      (klass)
#define     IS_VISU_TYPE                    (obj)
#define     IS_VISU_CLASS                   (klass)
#define     VISU_GET_CLASS                  (obj)
            VisuObjectPrivate;
            VisuObjectClass;
            VisuObject;
GType       visu_get_type                   (void);
gboolean    visuObjectRedraw                (gpointer data);

Description

At the present time, the signals are global to all V_Sim, owned by a variable include in each parts called visu. This is wherre these signals are defined.

Details

VISU_TYPE

#define VISU_TYPE		  (visu_get_type ())

return the type of VisuObject.


VISU()

#define VISU(obj)		  (G_TYPE_CHECK_INSTANCE_CAST ((obj), VISU_TYPE, VisuObject))

Cast the given obj into VisuObject type.

obj : a GObject to cast.

VISU_CLASS()

#define VISU_CLASS(klass)	  (G_TYPE_CHECK_CLASS_CAST ((klass), VISU_TYPE, VisuObjectClass))

Cast the given klass into VisuObjectClass.

klass : a GClassObject to cast.

IS_VISU_TYPE()

#define IS_VISU_TYPE(obj)	  (G_TYPE_CHECK_INSTANCE_TYPE ((obj), VISU_TYPE))

Test if the given ogj is of the type of VisuObject object.

obj : a GObject to test.

IS_VISU_CLASS()

#define IS_VISU_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), VISU_TYPE))

Test if the given klass is of the type of VisuObjectClass class.

klass : a GClassObject to test.

VISU_GET_CLASS()

#define VISU_GET_CLASS(obj)  (G_TYPE_INSTANCE_GET_CLASS ((obj), VISU_TYPE, VisuObjectClass))

It returns the class of the given obj.

obj : a GObject to get the class of.

VisuObjectPrivate

typedef struct _VisuObjectPrivate VisuObjectPrivate;

A short way to identify _VisuObjectPrivate structure.


VisuObjectClass

typedef struct {
  GObjectClass parent;

  guint colorNewAvailable_signal_id;
        
  guint dataNew_signal_id;
  guint dataLoaded_signal_id;
  guint dataReadyForRendering_signal_id;
/*   guint dataNotReadyForRendering_signal_id; */

  guint renderingChanged_signal_id;
  guint resourcesLoaded_signal_id;

  guint OpenGLAskForReDraw_signal_id;
  guint OpenGLForceReDraw_signal_id;

  guint SpinAxes_signal_id;
} VisuObjectClass;

This structure describes the class VisuObjectClass.

GObjectClass parent; an object to inherit from (NULL here).
guint colorNewAvailable_signal_id; this signal is emitted when a new Color has been added ;
guint dataNew_signal_id; this signal is emitted each time a new VisuData object is created. It should be used to attached signals to this object.
guint dataLoaded_signal_id; this signal is emitted as soon as a new VisuData is available, it should be used to modify some values in it before rendering ;
guint dataReadyForRendering_signal_id; this signal is emitted when a new VisuData is available and when every modifications (following dataLoaded_signal_id signal) have been done ;
guint renderingChanged_signal_id; emitted when the rendering method has been changed ;
guint resourcesLoaded_signal_id; emitted when resources have been (re-)loaded ;
guint OpenGLAskForReDraw_signal_id; emitted when a part of V_Sim needs to redraw ;
guint OpenGLForceReDraw_signal_id; emitted when redraw is needed even if opegl part does not allow redrawing operations ;
guint SpinAxes_signal_id; ??

VisuObject

typedef struct {
	GObject parent;
	/* instance members */
        VisuObjectPrivate *privateDt;
} VisuObject;

This structure describes a VisuObject object.

GObject parent; an object to inherit from (NULL here).
VisuObjectPrivate *privateDt; a pointer to the private data.

visu_get_type ()

GType       visu_get_type                   (void);

This method returns the type of VisuObject, use VISU_TYPE instead.

Returns : the type of VisuObject.

visuObjectRedraw ()

gboolean    visuObjectRedraw                (gpointer data);

Call the signal OpenGLAskForReDraw. The API is adapted to the routine to be added in the gloop.

data : some data (unused).
Returns : FALSE to stop the emission as soon as done.