Gnash Manual V0.7

Rob Savoye


    
  

This manual describes version 0.7 of Gnash.

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. You can find a copy of the GFDL at this link or in the file COPYING-DOCS distributed with this manual.

Many of the names used by companies to distinguish their products and services are claimed as trademarks. Where those names appear in any GNOME documentation, and those trademarks are made aware to the members of the GNOME Documentation Project, the names have been printed in caps or initial caps.

Revision History
Revision Gnash Manual V0.7December 2005

Rob Savoye

Free Software Foundation


Table of Contents

Introduction
Gnash Overview
Gnash Usage
Gnash Command Line Options
Gnash Interactive Control Keys
Code Overview
The Libraries
The Applications
The Plugin
Authors
A. GNU Free Documentation License
0. PREAMBLE
1. APPLICABILITY AND DEFINITIONS
2. VERBATIM COPYING
3. COPYING IN QUANTITY
4. MODIFICATIONS
5. COMBINING DOCUMENTS
6. COLLECTIONS OF DOCUMENTS
7. AGGREGATION WITH INDEPENDENT WORKS
8. TRANSLATION
9. TERMINATION
10. FUTURE REVISIONS OF THIS LICENSE
Addendum

Introduction

Gnash is a Free Flash movie player, which works either standalone, or as a Firefox/Mozilla plugin.

Gnash Overview

Currently Gnash only has working support for the standalone Flash movie player. Development of the plugin is under heavy development at this time. The only difference between the plugin and the standalone player is that one is rendered in the browser window, instead of a separate window.

Gnash currently has two backends for graphic display. The only one currently used by Gnash is the OpenGL one. There is an XBox backend, but as I don't own an XBox, I can't verify if it even works anymore.

The plugin uses the OpenGL backend still, it's just captured within the window allocated for the plugin's display within the browser window. The plugin code is mostly the same as the standalone except for event handling and the drawing window.

Gnash supports the current Shockwave format, version 7. While all the ActionScript classes exist, not all of the methods defined by the SWF format documentation are implemented however, so not all flash movies work 100% if they utilize any of the unimplemented methods. This is one of the areas to work on to achieve full version 7 compliance.

Included in the Gnash is an XML based messaging system, as specified in the Flash specification. This lets a flash movie communicate over a TCP/IP socket, and parse the incoming XML message. This lets a movie be a remote control for other devices or applications.

Gnash Usage

Currently only the standalone player is fully operational. You can execute any flash movie from the command line by just supplying the file name. No command line options are required to just play the movie using the default actions. So if you type:

gnash samples/car_smash.swf

It'll create a window and play this movie. In this case it's a simple animation of a car driving and swerving and finally crashing.

Gnash Command Line Options

While by default no options are necessary, there are options that can be used to change gnash's basic behavior.

gnash [options] file

-h

Print usage info.

-s factor

Scale the movie up/down by the specified factor.

-c

Produce a core file instead of letting SDL trap it. By default, SDL traps all signals, but sometimes a core file is desired to assist with debugging.

-d num

Number of milli-seconds to delay in main loop. The main loop polls continuously with a delay to adjust how long gnash sleeps between iterations of the loop. The smaller the number, the higher the CPU load gets, and of course, you get more iterations of the main command loop.

-p

Run full speed (no sleep) and log frame rate.

-a

Turn anti-aliasing on/off. (obsolete)

-v

Be verbose; i.e. print debug messages to stdout

-va

Be verbose about movie Actions.

-vp

Be verbose about parsing the movie. Warning, this can generate a lot of text, and can affect the performance of the movie you are playing.

-ml bias

Specify the texture LOD bias (float, default is -1) This effects the fuzziness of small objects, especially small text.

-e

Use SDL Event thread. This uses a separate thread to make the event loop more event driven than polling. This can improve performance for some types of movies.

-1

Play once; exit when/if movie reaches the last frame. This is the default.

-r [0|1|2]

0 disables rendering and sound (good for batch tests)

1 enables rendering and sound (default setting)

2 enables rendering and disables sound.

-t sec

Timeout and exit after the specified number of seconds. This is useful for movies that repeat themselves.

-b bits

Bit depth of output window (16 or 32, default is 16)

Gnash Interactive Control Keys

While a movie is playing, there are several control keys. These can be used to step through frames, pause the playing, and other actions.

CTRL-Q

Quit/Exit

CTRL-W

Quit/Exit

ESC

Quit/Exit

CTRL-P

Toggle Pause

CTRL-R

Restart the movie

CTRL-[ or kp-

Step back one frame

CTRL-] or kp+

Step forward one frame

CTRL-A

Toggle anti-aliasing (doesn't work)

CTRL-T

Debug. Test the set_variable() function

CTRL-G

Debug. Test the get_variable() function

CTRL-M

Debug. Test the call_method() function

CTRL-B

Toggle background color

Code Overview

The top level of Gnash has three libraries, libbase, libgeometry, and libserver. There are two utility programs included for debug parsing and processing of Flash movie files to test the Actionscript interpreter. There is also a standalone flash movie player.

The Libraries

libbase

Libbase contains support classes used by the rest of the code. Among these classes is a small and efficient STL library clone that uses smart pointers. This helps isolate the problems that arise when using non GNU C Compilers that aren't compliant with the ANSI C++ standard.

Gnash makes heavy use of smart pointers, so memory allocations are freed up automatically by the interpreter.

libgeometry

Libgeometry contains code for device independant graphics routines.

libserver

Libserver is the guts of the interpreter itself. This is where all the new ActionScript classes get defined, and the main code for the interpreter lives.

The Applications

There are currently a few standalone programs in Gnash to assist with Gnash development, and to play a flash movie.

Gnash

This is the standalone OpenGL backend used to play movies. There are several command line options and keyboard control keys used by Gnash that are documented here.

Gparser

Gparser use the Gnash parser to dissamble the flash movie, and dumps the object types, the depth, and other information to make sure Gnash is parsing the file correctly.

Gprocesser

Gprocesser is used to print out the actions (using the -va option) or the parsing (using the -vp option) of a flash movie. It is also used to produce the .gsc files that Gnash uses to cache data, thereby speeding up the loading of files.

The Plugin

The plugin is designed to work within Mozilla or Firefox. It currently doesn't use the latest plugin API additions, so it should work in older versions as well. The plugin uses the Mozilla plugin API to be cross platform, and portable.

One future thought for the plugin is to use the new Firefox 1.5 or greater version of Firefox. This version has added a drawable canvas window that support hardware acceleration, and is desgined to support things like rendering diretly into the canvas without needing OpenGL.

Authors

Gnash is maintained by Rob Savoye . Please send all comments, suggestions, and bug reports to , or use the Bug Tracking system on The Free Software Foundation's Savannah host. http://savannah.gnu.org/projects/gnash I am available for consulting on a variety of renewable energy and open source technologies. More details at http://www.senecass.com

The following people all contributed code to GameSWF, which was the original code base for Gnash. I was also a GameSWF contributor. The primary author of GameSWF is Thatcher Ulrich . Other individuals that contributed code are: Mike Shaver, Thierry Berger-Perrin, Ignacio Castaño, Willem Kokke, Vitaly Alexeev, Alexander Streit.

A. GNU Free Documentation License

0. PREAMBLE

The purpose of this License is to make a manual, textbook, or other written document “free” in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others.

This License is a kind of “copyleft”, which means that derivative works of the document must themselves be free in the same sense. It complements the GNU General Public License, which is a copyleft license designed for free software.

We have designed this License in order to use it for manuals for free software, because free software needs free documentation: a free program should come with manuals providing the same freedoms that the software does. But this License is not limited to software manuals; it can be used for any textual work, regardless of subject matter or whether it is published as a printed book. We recommend this License principally for works whose purpose is instruction or reference.

1. APPLICABILITY AND DEFINITIONS

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2. VERBATIM COPYING

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4. MODIFICATIONS

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5. COMBINING DOCUMENTS

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9. TERMINATION

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10. FUTURE REVISIONS OF THIS LICENSE

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Addendum

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