CrystalSpace

Public API Reference

iEngineSectorCallback Struct Reference
[Crystal Space 3D Engine]

A callback that will be fired whenever a sector is created or removed from the engine. More...

#include <iengine/engine.h>

Inheritance diagram for iEngineSectorCallback:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual void NewSector (iEngine *engine, iSector *sector)=0
 New sector.
virtual void RemoveSector (iEngine *engine, iSector *sector)=0
 Remove sector.

Detailed Description

A callback that will be fired whenever a sector is created or removed from the engine.

Definition at line 141 of file engine.h.


Member Function Documentation

virtual void iEngineSectorCallback::NewSector iEngine engine,
iSector sector
[pure virtual]
 

New sector.

virtual void iEngineSectorCallback::RemoveSector iEngine engine,
iSector sector
[pure virtual]
 

Remove sector.


The documentation for this struct was generated from the following file:
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