imesh/terrain.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2003 by Jorrit Tyberghein, Daniel Duhprey 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IMESH_TERRAIN_H__ 00020 #define __CS_IMESH_TERRAIN_H__ 00021 00026 #include "csutil/scf.h" 00027 00028 #include "csutil/array.h" 00029 00033 struct iImage; 00034 struct iMaterialWrapper; 00035 struct iMovable; 00036 struct iTerraFormer; 00037 00038 class csBox2; 00039 class csTransform; 00040 00041 SCF_VERSION (iTerrainObjectState, 0, 1, 0); 00042 00046 struct iTerrainObjectState : public iBase 00047 { 00052 virtual bool SetMaterialPalette (const csArray<iMaterialWrapper*>& pal) = 0; 00053 virtual const csArray<iMaterialWrapper*>& GetMaterialPalette () const = 0; 00054 00064 virtual bool SetMaterialMap (const csArray<char>& data, int x, int y) = 0; 00065 virtual bool SetMaterialMap (iImage* map) = 0; 00066 00081 virtual bool SetMaterialAlphaMaps (const csArray<csArray<char> >& data, 00082 int x, int y) = 0; 00083 virtual bool SetMaterialAlphaMaps (const csArray<iImage*>& maps) = 0; 00084 00097 virtual bool SetLODValue (const char* parameter, float value) = 0; 00101 virtual float GetLODValue (const char* parameter) const = 0; 00102 00110 virtual bool SaveState (const char *filename) = 0; 00111 virtual bool RestoreState (const char *filename) = 0; 00112 00114 virtual int CollisionDetect (iMovable *m, csTransform *p) = 0; 00115 00119 virtual void SetStaticLighting (bool enable) = 0; 00123 virtual bool GetStaticLighting () = 0; 00124 00128 virtual void SetCastShadows (bool enable) = 0; 00132 virtual bool GetCastShadows () = 0; 00133 }; 00134 00135 SCF_VERSION (iTerrainFactoryState, 0, 0, 1); 00136 00142 struct iTerrainFactoryState : public iBase 00143 { 00144 00153 virtual void SetTerraFormer (iTerraFormer *form) = 0; 00154 virtual iTerraFormer *GetTerraFormer () = 0; 00155 00161 virtual void SetSamplerRegion (const csBox2& region) = 0; 00162 virtual const csBox2& GetSamplerRegion () = 0; 00163 00171 virtual bool SaveState (const char *filename) = 0; 00172 virtual bool RestoreState (const char *filename) = 0; 00173 }; 00174 00177 #endif // __CS_IMESH_TERRAIN_H__
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