CrystalSpace

Public API Reference

csplugincommon/soundrenderer/slstn.h

00001 /*
00002     Copyright (C) 2001 by Martin Geisse <mgeisse@gmx.net>
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_SLSTN_H__
00020 #define __CS_SLSTN_H__
00021 
00022 #include "csextern.h"
00023 
00024 #include "csgeom/vector2.h"
00025 #include "csgeom/vector3.h"
00026 #include "csutil/scf_implementation.h"
00027 
00028 #include "isound/listener.h"
00029 
00030 class CS_CRYSTALSPACE_EXPORT csSoundListener : 
00031   public scfImplementation1<csSoundListener, iSoundListener>
00032 {
00033 public:
00034   csSoundListener();
00035   virtual ~csSoundListener();
00036 
00037   virtual void SetDirection (const csVector3 &Front, const csVector3 &Top);
00038   virtual void SetPosition (const csVector3 &pos);
00039   virtual void SetVelocity (const csVector3 &v);
00040   virtual void SetDistanceFactor (float factor);
00041   virtual void SetRollOffFactor (float factor);
00042   virtual void SetDopplerFactor (float factor);
00043   virtual void SetHeadSize (float size);
00044   virtual void SetEnvironment (csSoundEnvironment env);
00045   virtual void GetDirection (csVector3 &Front, csVector3 &Top);
00046   virtual const csVector3 &GetPosition ();
00047   virtual const csVector3 &GetVelocity ();
00048   virtual float GetDistanceFactor ();
00049   virtual float GetRollOffFactor ();
00050   virtual float GetDopplerFactor ();
00051   virtual float GetHeadSize ();
00052   virtual csSoundEnvironment GetEnvironment ();
00053 
00054 protected:
00055   csVector3 Position, Velocity;
00056   csVector3 Front, Top;
00057   float DistanceFactor, RollOffFactor, DopplerFactor;
00058   float HeadSize;
00059   csSoundEnvironment Environment;
00060 };
00061 
00062 #endif // __CS_SLSTN_H__

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