iengine/region.h
Go to the documentation of this file.00001 /* 00002 Crystal Space 3D engine 00003 Copyright (C) 2000 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_IENGINE_REGION_H__ 00021 #define __CS_IENGINE_REGION_H__ 00022 00030 #include "csutil/scf.h" 00031 00032 struct iCameraPosition; 00033 struct iCollection; 00034 struct iMaterialWrapper; 00035 struct iMeshWrapper; 00036 struct iMeshFactoryWrapper; 00037 struct iObject; 00038 struct iSector; 00039 struct iTextureWrapper; 00040 00041 00046 struct iRegion : public virtual iBase 00047 { 00048 SCF_INTERFACE(iRegion, 2,0,0); 00050 virtual iObject *QueryObject() = 0; 00051 00055 virtual void Add (iObject *obj) = 0; 00056 00060 virtual void Remove (iObject *obj) = 0; 00061 00066 virtual void Clear () = 0; 00067 00071 virtual void DeleteAll () = 0; 00072 00076 virtual bool PrepareTextures () = 0; 00077 00081 virtual bool ShineLights () = 0; 00082 00089 virtual bool Prepare () = 0; 00090 00092 virtual iSector *FindSector (const char *iName) = 0; 00094 virtual iMeshWrapper *FindMeshObject (const char *iName) = 0; 00096 virtual iMeshFactoryWrapper *FindMeshFactory (const char *iName) = 0; 00098 virtual iTextureWrapper *FindTexture (const char *iName) = 0; 00100 virtual iMaterialWrapper *FindMaterial (const char *iName) = 0; 00102 virtual iCameraPosition *FindCameraPosition (const char *iName) = 0; 00104 virtual iCollection *FindCollection (const char *iName) = 0; 00105 00111 virtual bool IsInRegion (iObject* obj) = 0; 00112 }; 00113 00117 struct iRegionList : public virtual iBase 00118 { 00119 SCF_INTERFACE(iRegionList, 2,0,0); 00121 virtual int GetCount () const = 0; 00122 00124 virtual iRegion *Get (int n) const = 0; 00125 00127 virtual int Add (iRegion *obj) = 0; 00128 00130 virtual bool Remove (iRegion *obj) = 0; 00131 00133 virtual bool Remove (int n) = 0; 00134 00136 virtual void RemoveAll () = 0; 00137 00139 virtual int Find (iRegion *obj) const = 0; 00140 00142 virtual iRegion *FindByName (const char *Name) const = 0; 00143 }; 00144 00147 #endif // __CS_IENGINE_REGION_H__
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