iengine/fview.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2000-2001 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_FVIEW_H__ 00020 #define __CS_IENGINE_FVIEW_H__ 00021 00029 #include "csutil/ref.h" 00030 #include "csutil/scf.h" 00031 00032 #include "csgeom/frustum.h" 00033 00034 #include "iengine/shadows.h" 00035 00036 00037 struct iFrustumView; 00038 struct iMeshWrapper; 00039 class csFrustum; 00040 class csFrustumContext; 00041 00045 struct iFrustumViewUserdata : public virtual iBase 00046 { 00047 SCF_INTERFACE(iFrustumViewUserdata,2,0,0); 00048 }; 00049 00054 typedef void (csFrustumViewObjectFunc)(iMeshWrapper* mesh, 00055 iFrustumView* lview, bool vis); 00056 00063 class csFrustumContext 00064 { 00065 private: 00071 csRef<iShadowBlockList> shadows; 00076 bool shared; 00077 00079 bool mirror; 00080 00085 csRef<csFrustum> light_frustum; 00086 00087 public: 00089 csFrustumContext () : 00090 shared (false), 00091 mirror (false) 00092 { } 00093 00094 csFrustumContext& operator= (csFrustumContext const& c) 00095 { 00096 shadows = c.shadows; 00097 shared = c.shared; 00098 mirror = c.mirror; 00099 light_frustum = c.light_frustum; 00100 return *this; 00101 } 00102 00104 iShadowBlockList* GetShadows () { return shadows; } 00106 void SetShadows (iShadowBlockList* shad, bool sh = true) 00107 { 00108 shadows = shad; 00109 shared = sh; 00110 } 00112 void SetNewShadows (csPtr<iShadowBlockList> shad, bool sh = false) 00113 { 00114 shadows = shad; 00115 shared = sh; 00116 } 00118 bool IsShared () { return shared; } 00119 00121 void SetLightFrustum (csFrustum* lf) { light_frustum = lf; } 00123 void SetNewLightFrustum (csPtr<csFrustum> lf) { light_frustum = lf; } 00125 csFrustum* GetLightFrustum () { return light_frustum; } 00126 00131 void SetMirrored (bool m) { mirror = m; } 00133 bool IsMirrored () { return mirror; } 00134 }; 00135 00136 00141 struct iFrustumView : public virtual iBase 00142 { 00143 SCF_INTERFACE(iFrustumView,2,0,0); 00144 00146 virtual csFrustumContext* GetFrustumContext () const = 0; 00154 virtual void CreateFrustumContext () = 0; 00159 virtual csFrustumContext* CopyFrustumContext () = 0; 00164 virtual void SetFrustumContext (csFrustumContext* ctxt) = 0; 00170 virtual void RestoreFrustumContext (csFrustumContext* original) = 0; 00171 00173 virtual void SetObjectFunction (csFrustumViewObjectFunc* func) = 0; 00175 virtual void CallObjectFunction (iMeshWrapper* mesh, bool vis) = 0; 00176 00178 virtual float GetRadius () const = 0; 00180 virtual float GetSquaredRadius () const = 0; 00182 virtual bool CheckShadowMask (unsigned int mask) = 0; 00184 virtual bool CheckProcessMask (unsigned int mask) = 0; 00185 00187 virtual void StartNewShadowBlock () = 0; 00188 00190 virtual void SetUserdata (iFrustumViewUserdata* data) = 0; 00192 virtual iFrustumViewUserdata* GetUserdata () = 0; 00193 }; 00194 00197 #endif // __CS_IENGINE_FVIEW_H__ 00198
Generated for Crystal Space by doxygen 1.4.6