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00026 #include "renderers/directx9GUIRenderer/d3d9texture.h"
00027 #include "renderers/directx9GUIRenderer/d3d9renderer.h"
00028 #include "CEGUIExceptions.h"
00029 #include "CEGUISystem.h"
00030
00031 #include <d3dx9.h>
00032 #include <dxerr9.h>
00033 #undef max
00034
00035
00036 namespace CEGUI
00037 {
00038
00039
00040
00041
00042 DirectX9Texture::DirectX9Texture(Renderer* owner) :
00043 Texture(owner)
00044 {
00045 d_d3dtexture = NULL;
00046
00047
00048 d_isMemoryTexture = true;
00049 }
00050
00051
00052
00053
00054 DirectX9Texture::~DirectX9Texture(void)
00055 {
00056 freeD3DTexture();
00057 }
00058
00059
00060
00061
00062
00063 void DirectX9Texture::loadFromFile(const String& filename, const String& resourceGroup)
00064 {
00065 freeD3DTexture();
00066
00067
00068 RawDataContainer texFile;
00069 System::getSingleton().getResourceProvider()->loadRawDataContainer(filename, texFile, resourceGroup);
00070
00071 D3DXIMAGE_INFO texInfo;
00072 HRESULT hr = D3DXCreateTextureFromFileInMemoryEx(((DirectX9Renderer*)getRenderer())->getDevice(), texFile.getDataPtr(),
00073 static_cast<UINT>(texFile.getSize()), D3DX_DEFAULT, D3DX_DEFAULT, 1, 0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT,
00074 D3DX_DEFAULT, D3DX_DEFAULT, 0, &texInfo, NULL, &d_d3dtexture);
00075
00076 System::getSingleton().getResourceProvider()->unloadRawDataContainer(texFile);
00077
00078 if (SUCCEEDED(hr))
00079 {
00080 d_width = (ushort)texInfo.Width;
00081 d_height = (ushort)texInfo.Height;
00082
00083 d_filename = filename;
00084 d_resourceGroup = resourceGroup;
00085 d_isMemoryTexture = false;
00086 }
00087 else
00088 {
00089 throw RendererException((utf8*)"Failed to create Texture object from file '" + filename + "'. Additional Info: " + (const utf8*)DXGetErrorString9(hr));
00090 }
00091
00092 }
00093
00094
00095
00096
00097
00098 void DirectX9Texture::loadFromMemory(const void* buffPtr, uint buffWidth, uint buffHeight)
00099 {
00100 using namespace std;
00101
00102
00103 freeD3DTexture();
00104
00105
00106 uint tex_size = ceguimax(buffWidth, buffHeight);
00107
00108
00109
00110 HRESULT hr = D3DXCreateTexture(((DirectX9Renderer*)getRenderer())->getDevice(), tex_size, tex_size, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &d_d3dtexture);
00111
00112 if (FAILED(hr))
00113 {
00114 throw RendererException((utf8*)"Failed to load texture from memory: D3D Texture creation failed.");
00115 }
00116 else
00117 {
00118 D3DSURFACE_DESC texdesc;
00119 d_d3dtexture->GetLevelDesc(0, &texdesc);
00120
00121
00122 d_width = (ushort)texdesc.Width;
00123 d_height = (ushort)texdesc.Height;
00124
00125
00126 D3DLOCKED_RECT rect;
00127 hr = d_d3dtexture->LockRect(0, &rect, NULL, 0);
00128
00129 if (FAILED(hr))
00130 {
00131 d_d3dtexture->Release();
00132 d_d3dtexture = NULL;
00133
00134 throw RendererException((utf8*)"Failed to load texture from memory: IDirect3DTexture9::LockRect failed.");
00135 }
00136 else
00137 {
00138
00139 ulong* dst = (ulong*)rect.pBits;
00140 ulong* src = (ulong*)buffPtr;
00141
00142 for (uint i = 0; i < buffHeight; ++i)
00143 {
00144 for (uint j = 0; j < buffWidth; ++j)
00145 {
00146 dst[j] = src[j];
00147 }
00148
00149 dst += rect.Pitch / sizeof(ulong);
00150 src += buffWidth;
00151 }
00152
00153 d_d3dtexture->UnlockRect(0);
00154 }
00155
00156 }
00157
00158 }
00159
00160
00161
00162
00163
00164 void DirectX9Texture::freeD3DTexture(void)
00165 {
00166 if (d_d3dtexture != NULL)
00167 {
00168 d_d3dtexture->Release();
00169 d_d3dtexture = NULL;
00170 }
00171
00172 d_filename.clear();
00173 d_isMemoryTexture = true;
00174 }
00175
00176
00177
00178
00179
00180 void DirectX9Texture::setD3DTextureSize(uint size)
00181 {
00182 freeD3DTexture();
00183
00184 HRESULT hr = D3DXCreateTexture(((DirectX9Renderer*)getRenderer())->getDevice(), size, size, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &d_d3dtexture);
00185
00186 if (FAILED(hr))
00187 {
00188 throw RendererException((utf8*)"Failed to create texture of specified size: D3D Texture creation failed.");
00189 }
00190 else
00191 {
00192 D3DSURFACE_DESC texdesc;
00193 d_d3dtexture->GetLevelDesc(0, &texdesc);
00194
00195
00196 d_width = (ushort)texdesc.Width;
00197 d_height = (ushort)texdesc.Height;
00198 }
00199
00200 }
00201
00202
00203
00204
00205
00206
00207 void DirectX9Texture::preD3DReset(void)
00208 {
00209
00210
00211 if (!d_isMemoryTexture)
00212 {
00213
00214 if (d_d3dtexture != NULL)
00215 {
00216 if (FAILED(d_d3dtexture->Release()))
00217 {
00218 throw RendererException("DirectX9Texture::preD3DReset - failed to release the Direct3DTexture9 object for this texture.");
00219 }
00220
00221 d_d3dtexture = NULL;
00222 }
00223
00224 }
00225
00226 }
00227
00228
00229
00230
00231
00232
00233 void DirectX9Texture::postD3DReset(void)
00234 {
00235
00236
00237 if (!d_isMemoryTexture)
00238 {
00239
00240
00241 String name(d_filename);
00242
00243
00244 loadFromFile(name, d_resourceGroup);
00245 }
00246
00247 }
00248
00249 }