They are currently incomplete and/or very slow.
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acquire_bitmap(screen) overload. This doesn't do anything, since OpenGL rendering context doesn't need locking. You don't need to call this function in your program. Definition at line 97 of file glvtable.c. |
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release_bitmap(screen) overload. This doesn't do anything, since OpenGL rendering context doesn't need locking. You don't need to call this function in your program. Definition at line 107 of file glvtable.c. |
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acquire_bitmap(bmp) overload. This doesn't do anything, since OpenGL textures doesn't need locking. You don't need to call this function in your program. Definition at line 292 of file videovtb.c. |
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release_bitmap(bmp) overload. This doesn't do anything, since OpenGL textures doesn't need locking. You don't need to call this function in your program. Definition at line 303 of file videovtb.c. |