#include <string.h>
#include <stdlib.h>
#include "alleggl.h"
#include "allglint.h"
#include <allegro/internal/aintern.h>
#include <GL/glu.h>
Go to the source code of this file.
This sorts out having Allegro and the OpenGL library sharing a window, and generally cooperating.
Definition in file alleggl.c.
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Direct-mode GL `screen' bitmap. If you draw to this bitmap (using supported Allegro functions) your calls will be converted into OpenGL equivalents and appear on the screen (or backbuffer). |
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Initial value: { {GFX_OPENGL, &gfx_allegro_gl_default, FALSE}, {0, NULL, FALSE} } Definition at line 57 of file alleggl.c. Referenced by our_gfx_drivers(). |
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Initial value: { GFX_OPENGL, EMPTY_STRING, EMPTY_STRING, "AllegroGL Default Driver", allegro_gl_default_gfx_init, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, FALSE } |