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# Rect.hpp

    00001
    00002 //
    00003 // SFML - Simple and Fast Multimedia Library
    00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
    00005 //
    00006 // This software is provided 'as-is', without any express or implied warranty.
    00007 // In no event will the authors be held liable for any damages arising from the use of this software.
    00008 //
    00009 // Permission is granted to anyone to use this software for any purpose,
    00010 // including commercial applications, and to alter it and redistribute it freely,
    00011 // subject to the following restrictions:
    00012 //
    00013 // 1. The origin of this software must not be misrepresented;
    00014 //    you must not claim that you wrote the original software.
    00015 //    If you use this software in a product, an acknowledgment
    00016 //    in the product documentation would be appreciated but is not required.
    00017 //
    00018 // 2. Altered source versions must be plainly marked as such,
    00019 //    and must not be misrepresented as being the original software.
    00020 //
    00021 // 3. This notice may not be removed or altered from any source distribution.
    00022 //
    00024
    00025 #ifndef SFML_RECT_HPP
    00026 #define SFML_RECT_HPP
    00027
    00029 // Headers
    00031 #include <algorithm>
    00032
    00033
    00034 namespace sf
    00035 {
    00040 template <typename T>
    00041 class Rect
    00042 {
    00043 public :
    00044
    00049     Rect();
    00050
    00060     Rect(T LeftCoord, T TopCoord, T RightCoord, T BottomCoord);
    00061
    00068     T GetWidth() const;
    00069
    00076     T GetHeight() const;
    00077
    00085     void Offset(T OffsetX, T OffsetY);
    00086
    00096     bool Contains(T X, T Y) const;
    00097
    00107     bool Intersects(const Rect<T>& Rectangle, Rect<T>* OverlappingRect = NULL) const;
    00108
    00110     // Member data
    00112     T Left;
    00113     T Top;
    00114     T Right;
    00115     T Bottom;
    00116 };
    00117
    00118 #include <SFML/Graphics/Rect.inl>
    00119
    00120 // Define the most common types
    00121 typedef Rect<int>   IntRect;
    00122 typedef Rect<float> FloatRect;
    00123
    00124 } // namespace sf
    00125
    00126
    00127 #endif // SFML_RECT_HPP

:: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: Documentation generated by doxygen 1.5.2 ::