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# SocketHelper.cpp

    00001
    00002 //
    00003 // SFML - Simple and Fast Multimedia Library
    00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
    00005 //
    00006 // This software is provided 'as-is', without any express or implied warranty.
    00007 // In no event will the authors be held liable for any damages arising from the use of this software.
    00008 //
    00009 // Permission is granted to anyone to use this software for any purpose,
    00010 // including commercial applications, and to alter it and redistribute it freely,
    00011 // subject to the following restrictions:
    00012 //
    00013 // 1. The origin of this software must not be misrepresented;
    00014 //    you must not claim that you wrote the original software.
    00015 //    If you use this software in a product, an acknowledgment
    00016 //    in the product documentation would be appreciated but is not required.
    00017 //
    00018 // 2. Altered source versions must be plainly marked as such,
    00019 //    and must not be misrepresented as being the original software.
    00020 //
    00021 // 3. This notice may not be removed or altered from any source distribution.
    00022 //
    00024
    00026 // Headers
    00028 #include <SFML/Network/SocketHelper.hpp>
    00029
    00030
    00031 namespace sf
    00032 {
    00036 SocketHelper::SocketType SocketHelper::InvalidSocket()
    00037 {
    00038     return INVALID_SOCKET;
    00039 }
    00040
    00041
    00045 bool SocketHelper::Close(SocketHelper::SocketType Socket)
    00046 {
    00047     return closesocket(Socket) != -1;
    00048 }
    00049
    00050
    00054 void SocketHelper::SetBlocking(SocketHelper::SocketType Socket, bool Block)
    00055 {
    00056     unsigned long Blocking = Block ? 0 : 1;
    00057     ioctlsocket(Socket, FIONBIO, &Blocking);
    00058 }
    00059
    00060
    00064 Socket::Status SocketHelper::GetErrorStatus()
    00065 {
    00066     switch (WSAGetLastError())
    00067     {
    00068         case WSAEWOULDBLOCK :  return Socket::NotReady;
    00069         case WSAECONNABORTED : return Socket::Disconnected;
    00070         case WSAECONNRESET :   return Socket::Disconnected;
    00071         case WSAETIMEDOUT :    return Socket::Disconnected;
    00072         case WSAENETRESET :    return Socket::Disconnected;
    00073         case WSAENOTCONN :     return Socket::Disconnected;
    00074         default :              return Socket::Error;
    00075     }
    00076 }
    00077
    00078
    00080 // Windows needs some initialization and cleanup to get
    00081 // sockets working properly... so let's create a class that will
    00082 // do it automatically
    00084 struct SocketInitializer
    00085 {
    00086     SocketInitializer()
    00087     {
    00088         WSADATA InitData;
    00089         WSAStartup(MAKEWORD(2,2), &InitData);
    00090     }
    00091
    00092     ~SocketInitializer()
    00093     {
    00094         WSACleanup();
    00095     }
    00096 };
    00097
    00098 SocketInitializer GlobalInitializer;
    00099
    00100 } // namespace sf

:: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: Documentation generated by doxygen 1.5.2 ::