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# WindowImplXXX.cpp

    00001
    00002 //
    00003 // SFML - Simple and Fast Multimedia Library
    00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
    00005 //
    00006 // This software is provided 'as-is', without any express or implied warranty.
    00007 // In no event will the authors be held liable for any damages arising from the use of this software.
    00008 //
    00009 // Permission is granted to anyone to use this software for any purpose,
    00010 // including commercial applications, and to alter it and redistribute it freely,
    00011 // subject to the following restrictions:
    00012 //
    00013 // 1. The origin of this software must not be misrepresented;
    00014 //    you must not claim that you wrote the original software.
    00015 //    If you use this software in a product, an acknowledgment
    00016 //    in the product documentation would be appreciated but is not required.
    00017 //
    00018 // 2. Altered source versions must be plainly marked as such,
    00019 //    and must not be misrepresented as being the original software.
    00020 //
    00021 // 3. This notice may not be removed or altered from any source distribution.
    00022 //
    00024
    00026 // Headers
    00028 #include <SFML/Window/XXX/WindowImplXXX.hpp>
    00029 #include <SFML/Window/WindowStyle.hpp>
    00030 #include <GL/gl.h>
    00031
    00032
    00033 namespace sf
    00034 {
    00035 namespace priv
    00036 {
    00041 WindowImplXXX::WindowImplXXX()
    00042 {
    00043     // Create a dummy window (with the fewest attributes -- it's just to have a valid support for an OpenGL context)
    00044
    00045     // Initialize myWidth and myHeight members from base class with the window size
    00046
    00047     // Create an OpenGL context in this window and DO NOT make it active
    00048 }
    00049
    00050
    00054 WindowImplXXX::WindowImplXXX(WindowHandle Handle, WindowSettings& Params)
    00055 {
    00056     // Make sure we'll be able to catch all the events of the given window
    00057
    00058     // Initialize myWidth and myHeight members from base class with the window size
    00059
    00060     // Create an OpenGL context in this window and make it active
    00061 }
    00062
    00063
    00067 WindowImplXXX::WindowImplXXX(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& Params) :
    00068 {
    00069     // Create a new window with given size, title and style
    00070
    00071     // Initialize myWidth and myHeight members from base class with the window size
    00072
    00073     // Create an OpenGL context in this window and make it active
    00074 }
    00075
    00076
    00080 WindowImplXXX::~WindowImplXXX()
    00081 {
    00082     // Destroy the OpenGL context, the window and every resource allocated by this class
    00083 }
    00084
    00085
    00089 bool WindowImplXXX::IsContextActive()
    00090 {
    00091     // Should return whether xxxGetCurrentContext() is NULL or not;
    00092 }
    00093
    00094
    00098 void WindowImplXXX::Display()
    00099 {
    00100     // Swap OpenGL buffers (should be a call to xxxSwapBuffers)
    00101 }
    00102
    00103
    00107 void WindowImplXXX::ProcessEvents()
    00108 {
    00109     // Process every event for this window
    00110
    00111     // Generate a sf::Event and call SendEvent(Evt) for each event
    00112 }
    00113
    00114
    00118 void WindowImplXXX::SetActive(bool Active) const
    00119 {
    00120     // Bind / unbind OpenGL context (should be a call to xxxMakeCurrent)
    00121 }
    00122
    00123
    00127 void WindowImplXXX::UseVerticalSync(bool Enabled)
    00128 {
    00129     // Activate / deactivate vertical synchronization
    00130     // usually using an OpenGL extension (should be a call to xxxSwapInterval)
    00131 }
    00132
    00133
    00137 void WindowImplXXX::ShowMouseCursor(bool Show)
    00138 {
    00139     // Show or hide the system cursor in this window
    00140 }
    00141
    00142
    00146 void WindowImplXXX::SetCursorPosition(unsigned int Left, unsigned int Top)
    00147 {
    00148     // Change the cursor position (Left and Top are relative to this window)
    00149 }
    00150
    00151
    00155 void WindowImplXXX::SetPosition(int Left, int Top)
    00156 {
    00157     // Change the window position
    00158 }
    00159
    00160
    00164 void WindowImplWin32::SetSize(unsigned int Width, unsigned int Height)
    00165 {
    00166     // Change the window size
    00167 }
    00168
    00169
    00173 void WindowImplXXX::Show(bool State)
    00174 {
    00175     // Show or hide the window
    00176 }
    00177
    00181 void WindowImplXXX::EnableKeyRepeat(bool Enabled)
    00182 {
    00183     // Enable or disable automatic key-repeat for keydown events
    00184 }
    00185
    00186
    00190 void WindowImplXXX::SetIcon(unsigned int Width, unsigned int Height, const Uint8* Pixels)
    00191 {
    00192     // Change all the necessary icons of the window (titlebar, task bar, ...) with the
    00193     // provided array of 32 bits RGBA pixels
    00194 }
    00195
    00196
    00197 /*===========================================================
    00198             STRATEGY FOR OPENGL CONTEXT CREATION
    00199
    00200 - If the requested level of anti-aliasing is not supported and is greater than 2, try with 2
    00201   --> if level 2 fails, disable anti-aliasing
    00202   --> it's important not to generate an error if anti-aliasing is not supported
    00203
    00204 - Use a matching pixel mode, or the best of all available pixel modes if no perfect match ;
    00205   You should use the function EvaluateConfig to get a score for a given configuration
    00206
    00207 - Don't forget to fill Params (see constructors) back with the actual parameters we got from the chosen pixel format
    00208
    00209 - IMPORTANT : all OpenGL contexts must be shared (usually a call to xxxShareLists)
    00210
    00211 ===========================================================*/
    00212
    00213
    00214 /*===========================================================
    00215                STRATEGY FOR EVENT HANDLING
    00216
    00217 - Process any event matching with the ones in sf::Event::EventType
    00218   --> Create a sf::Event, fill the members corresponding to the event type
    00219   --> No need to handle joystick events, they are handled by WindowImpl::ProcessJoystickEvents
    00220   --> Event::TextEntered must provide UTF-16 characters
    00221       (see http://www.unicode.org/Public/PROGRAMS/CVTUTF/ for unicode conversions)
    00222   --> Don't forget to process any destroy-like event (ie. when the window is destroyed externally)
    00223
    00224 - Use SendEvent function from base class to propagate the created events
    00225
    00226 ===========================================================*/
    00227
    00228
    00229 } // namespace priv
    00230
    00231 } // namespace sf

:: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: Documentation generated by doxygen 1.5.2 ::