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# Matrix3.hpp

    00001
    00002 //
    00003 // SFML - Simple and Fast Multimedia Library
    00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
    00005 //
    00006 // This software is provided 'as-is', without any express or implied warranty.
    00007 // In no event will the authors be held liable for any damages arising from the use of this software.
    00008 //
    00009 // Permission is granted to anyone to use this software for any purpose,
    00010 // including commercial applications, and to alter it and redistribute it freely,
    00011 // subject to the following restrictions:
    00012 //
    00013 // 1. The origin of this software must not be misrepresented;
    00014 //    you must not claim that you wrote the original software.
    00015 //    If you use this software in a product, an acknowledgment
    00016 //    in the product documentation would be appreciated but is not required.
    00017 //
    00018 // 2. Altered source versions must be plainly marked as such,
    00019 //    and must not be misrepresented as being the original software.
    00020 //
    00021 // 3. This notice may not be removed or altered from any source distribution.
    00022 //
    00024
    00025 #ifndef SFML_MATRIX3_HPP
    00026 #define SFML_MATRIX3_HPP
    00027
    00029 // Headers
    00031 #include <SFML/Config.hpp>
    00032 #include <SFML/System/Vector2.hpp>
    00033 #include <math.h>
    00034
    00035
    00036 namespace sf
    00037 {
    00042 class SFML_API Matrix3
    00043 {
    00044 public :
    00045
    00050     Matrix3();
    00051
    00056     Matrix3(float a00, float a01, float a02,
    00057             float a10, float a11, float a12,
    00058             float a20, float a21, float a22);
    00059
    00069     void SetFromTransformations(const Vector2f& Center, const Vector2f& Translation, float Rotation, const Vector2f& Scale);
    00070
    00079     Vector2f Transform(const Vector2f& Point) const;
    00080
    00087     Matrix3 GetInverse() const;
    00088
    00096     const float* Get4x4Elements() const;
    00097
    00107     float  operator ()(unsigned int Row, unsigned int Col) const;
    00108     float& operator ()(unsigned int Row, unsigned int Col);
    00109
    00118     Matrix3 operator *(const Matrix3& Mat) const;
    00119
    00128     Matrix3& operator *=(const Matrix3& Mat);
    00129
    00131     // Static member data
    00133     static const Matrix3 Identity;
    00134
    00135 private :
    00136
    00138     // Member data
    00140     float myData[16];
    00141 };
    00142
    00143 #include <SFML/Graphics/Matrix3.inl>
    00144
    00145 } // namespace sf
    00146
    00147
    00148 #endif // SFML_MATRIX3_HPP

:: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: Documentation generated by doxygen 1.5.2 ::