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# Vector3.hpp

    00001
    00002 //
    00003 // SFML - Simple and Fast Multimedia Library
    00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
    00005 //
    00006 // This software is provided 'as-is', without any express or implied warranty.
    00007 // In no event will the authors be held liable for any damages arising from the use of this software.
    00008 //
    00009 // Permission is granted to anyone to use this software for any purpose,
    00010 // including commercial applications, and to alter it and redistribute it freely,
    00011 // subject to the following restrictions:
    00012 //
    00013 // 1. The origin of this software must not be misrepresented;
    00014 //    you must not claim that you wrote the original software.
    00015 //    If you use this software in a product, an acknowledgment
    00016 //    in the product documentation would be appreciated but is not required.
    00017 //
    00018 // 2. Altered source versions must be plainly marked as such,
    00019 //    and must not be misrepresented as being the original software.
    00020 //
    00021 // 3. This notice may not be removed or altered from any source distribution.
    00022 //
    00024
    00025 #ifndef SFML_VECTOR3_HPP
    00026 #define SFML_VECTOR3_HPP
    00027
    00028
    00029 namespace sf
    00030 {
    00036 template <typename T>
    00037 class Vector3
    00038 {
    00039 public :
    00040
    00045     Vector3();
    00046
    00055     Vector3(T X, T Y, T Z);
    00056
    00058     // Member data
    00060     T x;
    00061     T y;
    00062     T z;
    00063 };
    00064
    00073 template <typename T>
    00074 Vector3<T> operator -(const Vector3<T>& V);
    00075
    00085 template <typename T>
    00086 Vector3<T>& operator +=(Vector3<T>& V1, const Vector3<T>& V2);
    00087
    00097 template <typename T>
    00098 Vector3<T>& operator -=(Vector3<T>& V1, const Vector3<T>& V2);
    00099
    00109 template <typename T>
    00110 Vector3<T> operator +(const Vector3<T>& V1, const Vector3<T>& V2);
    00111
    00121 template <typename T>
    00122 Vector3<T> operator -(const Vector3<T>& V1, const Vector3<T>& V2);
    00123
    00133 template <typename T>
    00134 Vector3<T> operator *(const Vector3<T>& V, T X);
    00135
    00145 template <typename T>
    00146 Vector3<T> operator *(T X, const Vector3<T>& V);
    00147
    00157 template <typename T>
    00158 Vector3<T>& operator *=(Vector3<T>& V, T X);
    00159
    00169 template <typename T>
    00170 Vector3<T> operator /(const Vector3<T>& V, T X);
    00171
    00181 template <typename T>
    00182 Vector3<T>& operator /=(Vector3<T>& V, T X);
    00183
    00193 template <typename T>
    00194 bool operator ==(const Vector3<T>& V1, const Vector3<T>& V2);
    00195
    00205 template <typename T>
    00206 bool operator !=(const Vector3<T>& V1, const Vector3<T>& V2);
    00207
    00208 #include <SFML/System/Vector3.inl>
    00209
    00210 // Define the most common types
    00211 typedef Vector3<int>   Vector3i;
    00212 typedef Vector3<float> Vector3f;
    00213
    00214 } // namespace sf
    00215
    00216
    00217 #endif // SFML_VECTOR3_HPP

:: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: Documentation generated by doxygen 1.5.2 ::